![]() It’s all well and good getting to vote until everyone starts voting for the same damn map over and over again. Map voting is also back for Cold War, which I think is a fine thing though not something I particularly missed in Modern Warfare. In Combined Arms we have a snow map (Crossroads) and a map that takes place across several ships on the open sea (Armada), both of which are designed for vehicles and larger teams of 12v12. The map takes place at night on a beachside block replete with glowing neon signs, high-rise hotels and a pool you can swim in. I’ll have more to say about this map in the next section, but there’s no denying it brings even more variety to the table. It’s all very grey, as well, reflecting Soviet-era utilitarian design.įinally, of the 6v6 maps in the alpha, there’s Miami. Lots of blind points and mid-range shootouts. Next up there’s Moscow, an urban map with lots of narrow corridors, sharp corners and different levels to play with. ![]() The majority of the map is desert canyons and ridges with a smattering of rock archways. On one side, sweeping dunes create long sight lines (though the dunes themselves provide a good cover option). ![]() ![]() You have Satellite, a desert map set around the crash site of a fallen satellite. Not only are maps more varied in terms of location than Modern Warfare, they’re also more saturated with a wider color pallette. Right off the bat, one thing I enjoy a great deal about Cold War so far is the map variety. ![]()
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